For a videogame, innovating a rule or user interface is risky. Before production, prevent an expensive change, by doing a pilot study. Duct tape together tricks from educational assessment, animation storyboarding, and test-first development to design by example. Take engineering and animation shortcuts to fake a new rule or interface.
Play your idea, today.
Ethan Kennerly
finegamedesign.com
Target audience:
Game industry: Developer/ Designer / Game Student
Added by zo-ii on September 25, 2009